NXM file format description
Many people often share .nxm files without providing instructions on how to use them. This can make it difficult for users to determine which program is compatible for editing, converting, or printing .nxm files. To address this issue, we have created this page to offer assistance and guidance on handling .nxm files. We provide information on compatible software, editing instructions and conversion options to help users effectively interact with .nxm files.
Our aim is to simplify the process and promote seamless use of the .nxm file format.
1 filename extension(s) found in our database.
.nxm — Nexus Mod Manager Link
The NXM data files are related to Nexus Mod Manager. The NXM file is an Nexus Mod Manager Link. The Nexus Mod Manager (NMM) is a free and open source piece of software that allows you to download, install, update and manage your game files.
| Application: | Nexus Mod Manager |
|---|---|
| Category: | Data files |
| Mime-type: | application/octet-stream |
| Magic: | — / — |
| Aliases: | — |
Nexus Mod Manager Link related extensions:
-
QuickTime Player Cache LogPlot LogDesign File TeamSpeak 3 Style Data Personal Brain v6 File Separator for Mac Data 3D Graphic Tools Model
Be careful.
It is important to understand that the .nxm file extension is not limited to a particular set of applications. Other programs besides the intended ones can also use the .nxm extension to create files. This includes potentially harmful programs or malware that may generate .nxm files for various purposes. Be especially cautious with .nxm files coming from untrusted or unknown sources.
Can’t open a .nxm file?
When you double-click a file to open it, Windows examines the filename extension. If Windows recognizes the filename extension, it opens the file in the program that is associated with that filename extension. When Windows does not recognize an extension, you receive the following message:
Select an app to open this .nxm file
To set the .nxm file association in Windows 11, you can follow these steps
- Open the Settings app by clicking on the Start menu and selecting the gear icon.
- In the Settings app, click on System and then select Apps from the left-hand side menu.
- Scroll down and click on the Default apps option.
- Under the Default apps section, you will find various categories such as Email, Web browser, and Music player.
- Locate the category that matches the file type you want to associate, such as Photos for image files or Video player for video files.
- Click on the current default app listed under the category. A list of available apps will appear.
- Choose the app you want to set as the default for that file type. If the desired app is not listed, click on More apps to see additional options or click on Look for an app in the Microsoft Store to search for apps in the Store.
- After selecting the app, it will become the default choice for opening files of that type.
It’s worth mentioning that you don’t always need to set .nxm file association. Many applications can open .nxm files without requiring any specific file association to be set.
The .nxm file extension is often given incorrectly
Based on searches conducted on our site in the past year, we have compiled a list of the most common misspellings. These frequent misspellings can cause confusion and hinder search accuracy. Our goal in providing this list is to help users find the right information more easily and enhance their overall search experience on our website.
These misspellings were the most common in the past year:
bxm, gxm, hxm, mxm, nam, ncm, ndm, nm, nmx, nsm, nx, nxl, nxn, xm
Is it possible that the filename extension is misspelled?
There is a possibility that the .nxm filename extension is misspelled. To assist users in identifying potential errors, we provide a list of similar file extensions in our database.
Filename extensions similar to .nxm:
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Novell Netware Namespace Data FastTracker 2 Music Module Descent 2 Resource Modification AQUA NOE Distance Restraints Summary Data Navicat for MySQL DataModels Data Aqua3D Network Data
Operating systems
At DataTypes.net, we strive to provide a seamless user experience by ensuring compatibility with a wide range of operating systems. The following is a comprehensive list of the operating systems currently supported by DataTypes.net:
Windows XP/Vista, Windows 7/8/10, Windows 11, CentOS, Debian GNU/Linux, Ubuntu Linux, FreeBSD, macOS, Mac OS X, iOS, Android
Verified by DataTypes.net
The verification conducted by the DataTypes.net team ensures that the information presented is accurate, reliable, and thoroughly researched. Users can rely on DataTypes.net as a trusted source of information, knowing that their team’s dedication to verification and quality control provides a dependable resource for staying informed.
DataTypes.net is not liable for the content and accuracy of external links, even if we exercise careful control over them.
If you find the information on this .nxm page useful, please feel free to link to this page.
¶ Troubleshooting
Sometimes other applications on your PC may cause problems with this feature that require a little more configuration to resolve.
¶ How can I use mods that don’t have a Vortex download button?
Some mod files may not have a «Vortex» or «Mod Manager Download» button, which means they cannot be directly installed to Vortex. This option is set by the mod author and may not mean the file doesn’t work with Vortex, but rather a lack of understanding on their part.
To install any file without a Vortex button, simply download the file manually and drop it into the «Dropzone» at the bottom of the mods tab or use the «Install from File» option on the mods toolbar.
It’s also possible the game you are viewing mods for is not currently supported by Vortex. In this case, it’s unlikely the mod will work even if installed manually. You can check which games are supported in the Games section.
¶ I have the option enabled in Vortex but downloads still go to the wrong app/don’t start
Vortex sets itself as the default app for NXM download links at an OS level, but some browsers add an additional layer to file associations provided by the browser itself. This is most commonly found in Mozilla browsers, such as Firefox. In these cases you should check your browser settings. Below is an example from the settings section of Waterfox.

¶ How can I use different Mod Managers for different games?
The NXM download link can only be associated with a single application, however, Vortex can redirect downloads on a per-game basis to an app of your choice with this optional extension.
How does priority work in mod organizer?
Priority in Mod Organizer is an important concept to understand, as it can greatly affect the way your mods load in the game. When loading a mod, the program looks at all the mod files, and will prioritise the mod with the highest priority loading first.

The higher the priority, the earlier it will be loaded in relation to the other mods. This can be important if a mod author states that one of their mods must be loaded before another, or if you are using mods with dependencies or compatibility patches.
Please enable JavaScript
By default, all mods are set to have the same priority, so the order in which they are loaded is based on the order they are in the left pane. However, if you right-click a mod in the left pane, you can select the ‘Set Priority’ option and choose a level between 0-1000 for that mod.
Mods with higher priority will be loaded first, and mods with lower priority will be loaded last. You can also select multiple mods at the same time and set the priority for them all at once.
It is important to note that when setting priority, the mod that is being loaded last will overwrite any conflicting settings from other mods. It is good practice to set priority on any mod that uses compatibility patches and/or is required to be loaded first in order for other mods to work correctly.
This can help prevent game crashing and problems with mod functionality.
What are NXM links mod organizer?
NXM links are a type of mod launcher created specifically for the game Fallout 4. They are used to add or manage modifications of the game, allowing players greater control over their gaming experience.
NXM links serve as a bridge between the modding community and the game code itself, allowing players to easily tap into the modding scene with ease. NXM links also allow for more complete control over the way mods interact with one another, allowing for greater user control over their game. 
This can include easy installation, conflict resolution, or graphics tweaks. NXM links are created and maintained by the Mod Organizer, an open source tool made by the modding community that is extremely powerful and user friendly.
Mod Organizer is a powerful mod manager that gives players more control over their mods and is one of the most widely used mod managers for Fallout 4.
How do I manage mods in mo2? 
Managing mods in Mod Organizer 2 (MO2) can be done by accessing the “Mods” tab at the top of the window. From here, you can view a list of all the mods you have set up in the game. To add/activate/deactivate a mod, simply click on the checkbox next to the mod and it will take effect.
You can also modify the priority of the mod, which affects which mods will overwrite conflicting files. Additionally, the “Files” tab allows you to view which files are being overridden with certain mods. 
You can also manually install or uninstall files from the “Files” tab. Finally, you can go to the “Run” tab to launch the game with the set-up mods.
How do I know if my mod organizer 2 is updated? 
The easiest way to know if your Mod Organizer 2 (MO2) is updated is to check the bottom left corner of the main window. MO2 will display the current version number in this corner. You can then compare the version number displayed in the bottom left corner to the version number that is included in the release notes for the most recent version on the Nexus page for MO2.
If the version number in the corner matches or is greater than the version number in the release notes then your MO2 is updated.
You can also open the options window in MO2. The version number is displayed in the top right corner of the window. You can then compare this version to the release notes in the same way as described above.

If you determine that you are using an out-of-date version of MO2 then you can update it by downloading the most recent version from the Nexus page. The new version will install over the top of the old version, replacing the old version.
Does mod organizer 2 work with old Skyrim?
Yes, Mod Organizer 2 (MO2) works with Old Skyrim, also known as the original version of The Elder Scrolls V: Skyrim. MO2 is a mod manager, meaning it is a software application used to install, manage, and remove user-made modifications, or “mods”.
It is designed to coexist with other mod managers, like Nexus Mod Manager, and support for Oldrim is included. MO2 can automatically detect and apply the Oldrim game version, making it easier for you to work with your existing mods.
MO2 also provides support for plugins, allowing players to install and manage custom content with ease. As you install and un-install mods, MO2 helps you keep your files and folders organized, reducing the chances of conflicts and corrupted files.
However, it should be noted that interactions between mods are not always predictable and it is best to do your own research before installing mods in Oldrim. That being said, Mod Organizer 2 is still a great tool for modding Oldrim and can be used to help make your gaming experience more enjoyable.
How do you update Minecraft mods?
Updating Minecraft mods requires two steps: downloading and installing the new version of the mod, then configuring the mod in your game.
To download the new version of the mod, you’ll first need to find it. Depending on the mod, you may be able to access it directly from the mod author’s website, or from a platform such as CurseForge or Minecraft Mods.
Download the version that matches the version of Minecraft you are running (e. g. Minecraft 1.16 for version 1.16 of the mod).
Once the download is complete, you’ll need to install the mod in your game. This will involve substituting the mod files for the old version, either in the. mods folder in your Minecraft directory, or in the folder where Forge/Liteloader stores the mod files.

Make sure not to delete the old version, just in case the new version doesn’t work for you.
Finally, the mod may need to be configured in your game. This could involve entering new command-line arguments, changing settings in the game’s options, or changing settings in the mod configuration file.
Depending on the mod, you may need to do this every time you update the mod.
Once these steps are complete, you should be able to use the updated version of the mod. Be sure to read any release notes to find out which features are new, or report bugs.
What does unmanaged mean in mod organizer?
Unmanaged in Mod Organizer means that the mod is not tracked or managed by the Mod Organizer software. This means that the mod is not installed or activated by Mod Organizer, and any changes made to the mod are not registered or recorded with Mod Organizer.
Unmanaged mods may still work with Mod Organizer, however, any changes made to these mods are not monitored or recorded by Mod Organizer and can cause potential issues or conflicts with other mods installed by Mod Organizer.
Therefore, it is not recommended to make any changes to unmanaged mods, as it is not tracked by the Mod Organizer software.
Which mod Manager is for Skyrim?
The mod manager for Skyrim is a popular tool used by gamers to manage their mods for the game. It is designed to make modding easier, faster and more efficient. Mod managers usually provide a simple interface for browsing and installing mods, as well as an easy way to uninstall, configure and update them.
This saves the user time and hassle in manually installing, updating and configuring mods. The most popular mod manager for Skyrim is Nexus Mod Manager (NMM), which is a free and open-source software developed by the Nexus Mods community.

NMM supports a wide variety of mods, and also features backup functions and automated game updates. It is highly recommended by many users, and makes modding Skyrim much easier and more convenient.
Where are mod organizer profiles?
Mod Organizer profiles can be stored in several different locations, depending on the version you are using.
For Mod Organizer 2 (Latest Version):

The profile locations are set when creating a profile. There is a drop-down list at the bottom of the Profile Creation window. The default location is in the AppData\ModOrganizer directory but this can be changed to anywhere on your computer.
For Mod Organizer 1:
The profile locations are in the Skyrim configuration file, skyrim. ini. By default, MOD ORGANIZER profiles are stored in the following path: [My Documents]\My Games\Skyrim\Mod Organizer\Profiles. However, this path can be edited within the skyrim. ini file.
Depending on where you have your profile stored, the folder can have various names depending on which version of Mod Organizer you are using. For Mod Organizer 2 profiles, the profile folders are labeled with the profile name followed by a six character ID.
For example, a profile named “myprofile” would have a folder titled “myprofile4b3171” in the profile directory. For Mod Organizer 1, the profile folders are simply labeled with the profile name.
How do you fix there are files in your overwrite mod directory?
If you notice that there are files in the overwrite mod directory, the best way to fix this is to move the files out of the directory first. This will ensure that you don’t end up losing or damaging any of the files by accident.
To do this, you can use a file manager application. Start by opening the file manager and locate the overwrite mod directory. Select all the items in the directory and move them to a safe location outside of the mod folder.
This should ensure that they are out of the way so you don’t have any conflicts.

Once the files are safely out of the way, you can delete the overwrite mod directory completely. After that’s done, you can re-create the folder from scratch and apply your mods as usual.
It’s also a good idea to regularly check the overwrite mod directory for any unwanted files. This will help to ensure that the directory is always free of clutter and that the files in there are relevant to the mods you are using.
How do I make mod organizer 2 manage archives?
Mod Organizer 2 (MO2) allows you to manage archives of game mods by giving you an easy way to organize and install mods for the game.
To start managing archives with MO2, the first thing you’ll need to do is download and install the application from the Nexus website. Once installed, you’ll want to launch the application, after which you’ll be prompted to select a game to manage.
This can be done by clicking on the “Games” tab at the top, followed by the “Management” button under the game you’d like to manage.
Once you’ve selected the game, you’ll be presented with the main mod management window. Here, you can access Mod Organizer 2’s various tools, including the ability to manage archives. To do this, simply navigate to the “Archives” tab at the top, followed by the “Create” button to generate a new archive.

This will open a window where you can select the archive type and size, before clicking “OK” to create the archive.
Once created, you can then manage the archive by making any necessary changes using the “Edit”, “Delete”, and “Resize” functions in the “Archives” tab. You can also access additional settings for the archive by selecting it from the list and clicking the “Settings” button.
By following these steps, you should be able to make use of MO2’s archive management tools to easily manage your game mods.
Is Skyrim together reborn out?
No, Skyrim Together Reborn is not currently out. It is still in the early stages of development, with the team having only recently unveiled some of their inner workings and design decisions. The mod is a collaborative effort between modders and developers, and is being led by a group of skilled volunteers working together to recreate the cooperative experience of The Elder Scrolls V: Skyrim.
The mod is planned to enable co-operative multiplayer with official support for up to 8 players. However, as the mod is still in development, there is no set release date as of yet.
How does load order work Skyrim?
Skyrim’s load order is determined by the specific load order of each of its plug-in (mod) files. The load order works in a very specific way: files loaded earlier take precedence over files loaded later.
The farther down a file is in the load order, the less precedence it has. Generally, the game’s main files (esm and esps) should come first, followed by any additional mods that are installed. After these come the large game overhauls and then the smaller mods.
The smallest mods typically go last, as their changes could be overwritten by larger mods loaded earlier in the order. In Skyrim’s load order system, it is important to always place mods that are dependent on each other next to each other in the order.
For example, patches should be placed directly after the mods they are related to.
When changing the load order of plug-in files in Skyrim, it is recommended to use a mod organizer like Nexus Mod Manager. Mod organizers allow for more precise control over load order, as they automatically move files to the correct positions in the order.

They also give a visual representation of the load order in an easy-to-read format, which makes making changes to the order much easier. With the help of a mod manager, managing Skyrim’s load order can be a much simpler and more efficient process.
Mod Organizer 2 — Basics
If a mod is hosted on the Nexus, you can add it to MO2 in two ways. One is to click Download With Manager under the file on the Nexus, and this will download it directly to your mod manager. The other is to click the Manual Download button, and this will download it to your download folder. See below for specific instructions.
GENERAL TIPS: If you don't have a premium account, your mods from the Nexus will only download at 1MB per second. This isn't a big problem if you plan for it by downloading the mods you will need in advance. I tend to have about five mods downloading at any one time.
Sometimes the mod is named differently on the download than its named on the Nexus, but it will share the name found on the files page of the mod (almost always), so check there to see what to look for if your struggling to find it.
You may want to keep an untouched copy of any mods you use, because it's not unknown for mod authors to hide them temporarily, or even remove them completely.
DOWNLOAD WITH MANAGER: When you first launch MO it will ask you if you want to set it up to use nxm links, which means do you want to be able to use the Download With Manager button. Click yes.
To sign into the Nexus with MO, click on the screwdriver, and spanner symbol (configure settings, and workarounds) on the main top left tool bar. Click the Nexus tab, type in your Nexus user name and password, and click the box that says automatically login to the Nexus. It will automatically login for you when you press the Download With Manager button.
If you did click yes, and you want to choose where MO stores the mod, click on the screwdriver, and spanner symbol, click the Paths tab, and point the downloads to a folder of your choosing. To do this click the tab with three dots opposite downloads, and navigate from there. It could be useful if you want the mods to be stored on your HDD, rather than your SDD, to save space.
MANUAL DOWNLOAD: To add a mod to MO that you downloaded manually, click the computer and CD symbol (Install a new mod from an archive) on the main top left tool bar, navigate to where your mod is located, and double click it.
INSTALLATION: Once a mod has been added it will appear in the left panel. Click the box next to it to install it. If it contains a plugin, it will then also appear in the right panel, which is your load order.
When installing a mod with MO, it may say 'No game data on top level', and a screen will pop up. If it does, double click the mod in the pop up screen, right click the Data folder, and set it to data directory. Sometimes the Data folder will already be showing.
To uninstall, un-tick the box you ticked to install it. If you want to remove it completely, right click it, and select remove.
OVERWRITE FOLDER: The overwrite folder is found at the bottom of the left pane, and is used to store files MO doesn't recognise, because it doesn't know where to place them. These files are typically newly created files, usually generated by an external mod tool (i.e. Wrye Bash, xEdit, FNIS, . ). Creation Club ESL files will also end up here when downloaded. Any files in Overwrite will take top priority when loading your mod files and will always overwrite any other mod in your profile. What you do with them depends on what type of file it is. Double clicking it will bring up the main folder it contains, but to access the contents, you need to right click Overwrite, and select open with Explorer.

Keep an eye out for the triangle containing an exclamation mark near the top right corner turning red, and a number appearing. This will let you know the Overwrite contains files.
SEEEdit: When you clean your masters it will place a back up of the original plugins into the Overwrite Folder. If you want to keep them you can create a folder elsewhere, and drag it into that. Or copy, and paste it into it, and delete the original from the Overwrite.
Another option would be to right click the Overwrite Folder, and select create mod. The folder will be removed from Overwrite, and appear in the left pane. If you do this, don't activate it.
The easiest option is to just delete the back up, as you don't really need to keep them.
FNIS, SKSE AND EVERYTHING ELSE: Any log files created by these that appear in the Overwrite need to be moved into the different folder. The easiest way is to create new mod (right click -> All mods -> Create empty mod) and move everything from Overwrite folder there. At the end, you need to activate the folder in left panel.

1. You can use MO2 to manage other games! Yay!
2. Manual installation of mods.
3. Link to Nexus.
4. Game profiles. You can have more than one mod profile with MO2!
5. Executables. You can add new or modify existing ones.
6. INI editor. Here you'll need to edit official game ini files.
7. Settings.
8. Drop-down menu, where you can add new executables and run the existing ones.

In General tab you can change MO2 Language, Style (I recommend dracula) and colors.
You may want to tick Show mod list separator colors on the scrollbar option.

In the Paths tab you can change paths to all MO2 folders. You don't want to change anything here, unless you want to do something specific — like having Downloads folder in other place.

In the Nexus tab make sure that you have Endorsement Integration ticked.
If you haven't done it earlier, click Associate with «Download with manager» links.
Here you have also possibility to change servers from where you download mods and add/revoke Nexus API.

You don't need to change anything in other tabs.
When you're starting from scratch, it's always a good idea to create new Profile. You can have more than one Profile in future (for example — main profile, profil for testing mods, etc.). In this guide, you need only ONE profile.

Click Create. Name your profile and click OK. Don't tick the Default Game INI Settings! It prevents MO2 from importing your edited INIs!

Select your profile and then check User profile-specific Save Games.
Also make sure that Use profile-specific Game INI Files is ticked.

Close the Profiles window and select your new profile from the drop-down menu.

Separators are one of the best features of MO2. It will sort out your mods and it will keep your left panel clean. You can also select color for them, so they will be more visible.

Name your separator.

You can right-click on new separator to Select Color.

Here you can change the color.

As you can see, separator is now Red. It's also visible in scroll bar.



You can change which table you want to see. Right-click on «Mod Name» table and tick Flags, Version and Priority boxes. Optionally, you can use Notes. You don't need the rest.

This is your load order. It's like your child, so don't try to sort it via LOOT! LOOT kills little childs. and kittens!
Also, NEVER click the Sort button. It's like LOOT, but even worse. NEVER click this!
Bold names = .esm files and .esp files flagged as .esm.
Italic names = files flagged as .esl.
Yellow dot = files flagged as .esl.
Box = there is a .bsa connected with this file.
Clip = there is a .ini connected with this file.
Priority works in the same way as Left Panel. Files that are higher, are overwriten by these below.
Mod Index:
«Normal» numbers are hexadecimal. This is your plugins count, that exclude .esl and .esl flagged files.
Numbers after FE are decimal. This is your plugins count for .esl and .esl flagged files.
Thanks to the amazing MO2 devs, we no longer need to manually check total number of plugins! Just hover the cursor on your Active files count. It will show you everything that you need to know.


Go to the Filetree.

Find file that you want to hide (in this case folder with textures for Whiterun), right-click on it and select Hide.
GOOD TO KNOW: You can use Hide option on everything that you want — folder, esp, esm, only one mesh or texture, etc.

Now, it should look like this. In the same way you can unhide files.